Attacks target enemy Lumi. If the target has no Light Mark, applies a Light Mark to it and increases User's Defense Level by 1. Prioritizes attacking an enemy with a Shadow Mark.
Aptitude range
Configuration aptitude ranges · Sorting uses the maximum value.
Star Up
| Star level | Star-up materials | Star-up effects |
|---|---|---|
| 0★ | Star-up materialsNo materials required | Star-up effects DMG Dealt +0% DMG Taken -0% |
| 1★ | Star-up materials | Star-up effects DMG Dealt +10% DMG Taken -10% |
| 2★ | Star-up materials | Star-up effects DMG Dealt +20% DMG Taken -20% |
| 3★ | Star-up materials | Star-up effects DMG Dealt +30% DMG Taken -30% |
| 4★ | Star-up materials | Star-up effects DMG Dealt +40% DMG Taken -40% |
| 5★ | Star-up materials | Star-up effects DMG Dealt +50% DMG Taken -50% |
Breakthrough & Ascension
Materials are for one step; prerequisite Growth costs are separate. Attribute bonuses do not change the aptitude ranges above.
Level breakthrough
Initial level cap: 10. Maximum: 150. Reach the listed level to unlock the next cap. Your Trainer level may impose a lower limit.
Bonuses are the total at the resulting breakthrough stage; do not add the rows together.
| Stage & level cap | Materials per step | Total breakthrough bonus |
|---|---|---|
| Breakthrough 1Lv. 10 → 20 | Materials per step | Total breakthrough bonus Attack, Defense, HP & Work +10% Trait Unlocked |
| Breakthrough 2Lv. 20 → 30 | Materials per step | Total breakthrough bonus Attack +21% · Defense +21% · HP +21% · Work +20% General Skill Unlocked |
| Breakthrough 3Lv. 30 → 40 | Materials per step | Total breakthrough bonus Attack +33.1% · Defense +33.1% · HP +33.1% · Work +30% New Skill Available |
| Breakthrough 4Lv. 40 → 50 | Materials per step | Total breakthrough bonus Attack +46.41% · Defense +46.41% · HP +46.41% · Work +40% New Skill Available |
Show 10 more level breakthroughs
| Stage & level cap | Materials per step | Total breakthrough bonus |
|---|---|---|
| Breakthrough 5Lv. 50 → 60 | Materials per step | Total breakthrough bonus Attack +61.05% · Defense +61.05% · HP +61.05% · Work +50% |
| Breakthrough 6Lv. 60 → 70 | Materials per step | Total breakthrough bonus Attack +77.15% · Defense +77.15% · HP +77.15% · Work +60% |
| Breakthrough 7Lv. 70 → 80 | Materials per step | Total breakthrough bonus Attack +94.86% · Defense +94.86% · HP +94.86% · Work +70% |
| Breakthrough 8Lv. 80 → 90 | Materials per step | Total breakthrough bonus Attack +114.34% · Defense +114.34% · HP +114.34% · Work +80% |
| Breakthrough 9Lv. 90 → 100 | Materials per step | Total breakthrough bonus Attack +135.77% · Defense +135.77% · HP +135.77% · Work +90% |
| Breakthrough 10Lv. 100 → 110 | Materials per step | Total breakthrough bonus Attack +159.34% · Defense +159.34% · HP +159.34% · Work +100% |
| Breakthrough 11Lv. 110 → 120 | Materials per step | Total breakthrough bonus Attack +185.27% · Defense +185.27% · HP +185.27% · Work +110% |
| Breakthrough 12Lv. 120 → 130 | Materials per step | Total breakthrough bonus Attack +213.79% · Defense +213.79% · HP +213.79% · Work +120% |
| Breakthrough 13Lv. 130 → 140 | Materials per step | Total breakthrough bonus Attack +245.16% · Defense +245.16% · HP +245.16% · Work +130% |
| Breakthrough 14Lv. 140 → 150 | Materials per step | Total breakthrough bonus Attack +279.67% · Defense +279.67% · HP +279.67% · Work +140% |
Ascension
Available to Lv. 50 Gold and Rainbow Lumi after completing 10 Growth steps in the current stage. Gold: up to 5 Ascensions · Rainbow: up to 10 Ascensions.
Gained bonuses apply once per Ascension. Ascension-only totals exclude Growth and other bonuses. Stellum requirements use the Lumi’s listed elements; changed elements can change the materials.
Ascension 6 locks the Lumi: it cannot be traded, released or Stellarized, and its level and Ascension cannot be reset.
| Stage & conditions | Materials per stage | Attribute bonuses |
|---|---|---|
| Ascension 1Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +5% |
| Ascension 2Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +10% |
| Ascension 3Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +15% |
| Ascension 4Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +20% |
Show 6 more Ascensions
| Stage & conditions | Materials per stage | Attribute bonuses |
|---|---|---|
| Ascension 5Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +25% |
| Ascension 6Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +30% Gained: Type Aggression +5% · Type Resilience +5% Ascension-only total: Type Aggression +5% · Type Resilience +5% |
| Ascension 7Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +35% Gained: Type Aggression +10% · Type Resilience +10% Ascension-only total: Type Aggression +15% · Type Resilience +15% |
| Ascension 8Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +40% Gained: Type Aggression +15% · Type Resilience +15% Ascension-only total: Type Aggression +30% · Type Resilience +30% |
| Ascension 9Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +45% Gained: Type Aggression +20% · Type Resilience +20% Ascension-only total: Type Aggression +50% · Type Resilience +50% |
| Ascension 10Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +50% Gained: Type Aggression +25% · Type Resilience +25% Ascension-only total: Type Aggression +75% · Type Resilience +75% |
Trait
Upon entry, if any enemy Lumi on the field bears a Mark, increases User's Defense Level by 1. If it is a Shadow Mark, additionally increases Defense Level by 1 and resets the Lumi switch cooldown.
At home

Blessing
Lv. 1Can be assigned to your Home's Blessing structures to offer blessings
Elemental matchups
Defending as Light
Incoming skill elements below use all of this Lumi’s defending elements. Dual-element factors multiply; unlisted elements are neutral (1×).
Weak to
Resists
Attacking with its elements
Choose the row matching the skill’s element. Each row is against a single defending element; skills of other elements use their own chart row.
Strong against
Resisted by
Radibun skills
Signature and learnable skills, with energy costs and power.
Launches a light ball at target enemy Lumi, reducing its Attack Level by 2.
Attacks target enemy Lumi, then leaves. Transfers User's Attack and Defense Levels to the switched in Lumi.
Restores 15% of Max HP to all your Lumi and removes Poisoned from them.
Attacks target enemy Lumi. If User's Defense Level is above 0, attacks 1 more time for each Defense Level, then resets Defense Level to 0.
User turns defeated after use, fully healing your other Lumi and removing their debuffs.
Grants 1 stack(s) of Swift to all your Lumi.



















