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Aptitude range

Configuration aptitude ranges · Sorting uses the maximum value.

Attack52–84
Defense63–95
HP63–95
Work30–62

Rating range52–84

Star Up

Materials and effects at each star level
Star levelStar-up materialsStar-up effects
0★Star-up materialsNo materials requiredStar-up effects

DMG Dealt +0% DMG Taken -0%

1★Star-up materials
Dreamee Starcore × 1
Star-up effects

DMG Dealt +10% DMG Taken -10%

2★Star-up materials
Dreamee Starcore × 1
Star-up effects

DMG Dealt +20% DMG Taken -20%

3★Star-up materials
Dreamee Starcore × 1
Star-up effects

DMG Dealt +30% DMG Taken -30%

4★Star-up materials
Dreamee Starcore × 2
Star-up effects

DMG Dealt +40% DMG Taken -40%

5★Star-up materials
Dreamee Starcore × 2
Star-up effects

DMG Dealt +50% DMG Taken -50%

Breakthrough & Ascension

Materials are for one step; prerequisite Growth costs are separate. Attribute bonuses do not change the aptitude ranges above.

Level breakthrough

Initial level cap: 10. Maximum: 150. Reach the listed level to unlock the next cap. Your Trainer level may impose a lower limit.

Bonuses are the total at the resulting breakthrough stage; do not add the rows together.

Level breakthrough requirements, per-step materials and total bonuses
Stage & level capMaterials per stepTotal breakthrough bonus
Breakthrough 1Lv. 10 → 20Materials per stepTotal breakthrough bonus

Attack, Defense, HP & Work +10%

Trait Unlocked

Breakthrough 2Lv. 20 → 30Materials per stepTotal breakthrough bonus

Attack +21% · Defense +21% · HP +21% · Work +20%

General Skill Unlocked

Breakthrough 3Lv. 30 → 40Materials per stepTotal breakthrough bonus

Attack +33.1% · Defense +33.1% · HP +33.1% · Work +30%

New Skill Available

Breakthrough 4Lv. 40 → 50Materials per stepTotal breakthrough bonus

Attack +46.41% · Defense +46.41% · HP +46.41% · Work +40%

New Skill Available

Show 10 more level breakthroughs
Level breakthrough requirements, per-step materials and total bonuses
Stage & level capMaterials per stepTotal breakthrough bonus
Breakthrough 5Lv. 50 → 60Materials per stepTotal breakthrough bonus

Attack +61.05% · Defense +61.05% · HP +61.05% · Work +50%

Breakthrough 6Lv. 60 → 70Materials per stepTotal breakthrough bonus

Attack +77.15% · Defense +77.15% · HP +77.15% · Work +60%

Breakthrough 7Lv. 70 → 80Materials per stepTotal breakthrough bonus

Attack +94.86% · Defense +94.86% · HP +94.86% · Work +70%

Breakthrough 8Lv. 80 → 90Materials per stepTotal breakthrough bonus

Attack +114.34% · Defense +114.34% · HP +114.34% · Work +80%

Breakthrough 9Lv. 90 → 100Materials per stepTotal breakthrough bonus

Attack +135.77% · Defense +135.77% · HP +135.77% · Work +90%

Breakthrough 10Lv. 100 → 110Materials per stepTotal breakthrough bonus

Attack +159.34% · Defense +159.34% · HP +159.34% · Work +100%

Breakthrough 11Lv. 110 → 120Materials per stepTotal breakthrough bonus

Attack +185.27% · Defense +185.27% · HP +185.27% · Work +110%

Breakthrough 12Lv. 120 → 130Materials per stepTotal breakthrough bonus

Attack +213.79% · Defense +213.79% · HP +213.79% · Work +120%

Breakthrough 13Lv. 130 → 140Materials per stepTotal breakthrough bonus

Attack +245.16% · Defense +245.16% · HP +245.16% · Work +130%

Breakthrough 14Lv. 140 → 150Materials per stepTotal breakthrough bonus

Attack +279.67% · Defense +279.67% · HP +279.67% · Work +140%

Ascension

Available to Lv. 50 Gold and Rainbow Lumi after completing 10 Growth steps in the current stage. Gold: up to 5 Ascensions · Rainbow: up to 10 Ascensions.

Gained bonuses apply once per Ascension. Ascension-only totals exclude Growth and other bonuses. Stellum requirements use the Lumi’s listed elements; changed elements can change the materials.

Ascension 6 locks the Lumi: it cannot be traded, released or Stellarized, and its level and Ascension cannot be reset.

Ascension requirements, per-stage materials and attribute bonuses
Stage & conditionsMaterials per stageAttribute bonuses
Ascension 1Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +5%

Ascension 2Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +10%

Ascension 3Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +15%

Ascension 4Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +20%

Show 6 more Ascensions
Ascension requirements, per-stage materials and attribute bonuses
Stage & conditionsMaterials per stageAttribute bonuses
Ascension 5Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +25%

Ascension 6Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +30%

Gained: Type Aggression +5% · Type Resilience +5%

Ascension-only total: Type Aggression +5% · Type Resilience +5%

Ascension 7Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +35%

Gained: Type Aggression +10% · Type Resilience +10%

Ascension-only total: Type Aggression +15% · Type Resilience +15%

Ascension 8Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +40%

Gained: Type Aggression +15% · Type Resilience +15%

Ascension-only total: Type Aggression +30% · Type Resilience +30%

Ascension 9Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +45%

Gained: Type Aggression +20% · Type Resilience +20%

Ascension-only total: Type Aggression +50% · Type Resilience +50%

Ascension 10Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +50%

Gained: Type Aggression +25% · Type Resilience +25%

Ascension-only total: Type Aggression +75% · Type Resilience +75%

Trait

While Asleep, damage dealt and damage taken are both reduced by 50%.

At home

  • Blessing

    Lv. 1

    Can be assigned to your Home's Blessing structures to offer blessings

Elemental matchups

Defending as Psychic

Incoming skill elements below use all of this Lumi’s defending elements. Dual-element factors multiply; unlisted elements are neutral (1×).

Weak to

Grass1.6×Dark1.6×

Resists

Brawler0.625×Psychic0.625×

Attacking with its elements

Choose the row matching the skill’s element. Each row is against a single defending element; skills of other elements use their own chart row.

Psychic

Strong against

Brawler1.6×Royal1.6×

Resisted by

Light0.625×Psychic0.625×Steel0.625×
Explore the complete element chart →