Attacks target enemy Lumi. Guaranteed to CRIT when User's Attack Level is 3 or higher.
Aptitude range
Configuration aptitude ranges · Sorting uses the maximum value.
Star Up
| Star level | Star-up materials | Star-up effects |
|---|---|---|
| 0★ | Star-up materialsNo materials required | Star-up effects DMG Dealt +0% DMG Taken -0% |
| 1★ | Star-up materials | Star-up effects DMG Dealt +10% DMG Taken -10% |
| 2★ | Star-up materials | Star-up effects DMG Dealt +20% DMG Taken -20% |
| 3★ | Star-up materials | Star-up effects DMG Dealt +30% DMG Taken -30% |
| 4★ | Star-up materials | Star-up effects DMG Dealt +40% DMG Taken -40% |
| 5★ | Star-up materials | Star-up effects DMG Dealt +50% DMG Taken -50% |
Breakthrough & Ascension
Materials are for one step; prerequisite Growth costs are separate. Attribute bonuses do not change the aptitude ranges above.
Level breakthrough
Initial level cap: 10. Maximum: 150. Reach the listed level to unlock the next cap. Your Trainer level may impose a lower limit.
Bonuses are the total at the resulting breakthrough stage; do not add the rows together.
| Stage & level cap | Materials per step | Total breakthrough bonus |
|---|---|---|
| Breakthrough 1Lv. 10 → 20 | Materials per step | Total breakthrough bonus Attack, Defense, HP & Work +10% Trait Unlocked |
| Breakthrough 2Lv. 20 → 30 | Materials per step | Total breakthrough bonus Attack +21% · Defense +21% · HP +21% · Work +20% General Skill Unlocked |
| Breakthrough 3Lv. 30 → 40 | Materials per step | Total breakthrough bonus Attack +33.1% · Defense +33.1% · HP +33.1% · Work +30% New Skill Available |
| Breakthrough 4Lv. 40 → 50 | Materials per step | Total breakthrough bonus Attack +46.41% · Defense +46.41% · HP +46.41% · Work +40% New Skill Available |
Show 10 more level breakthroughs
| Stage & level cap | Materials per step | Total breakthrough bonus |
|---|---|---|
| Breakthrough 5Lv. 50 → 60 | Materials per step | Total breakthrough bonus Attack +61.05% · Defense +61.05% · HP +61.05% · Work +50% |
| Breakthrough 6Lv. 60 → 70 | Materials per step | Total breakthrough bonus Attack +77.15% · Defense +77.15% · HP +77.15% · Work +60% |
| Breakthrough 7Lv. 70 → 80 | Materials per step | Total breakthrough bonus Attack +94.86% · Defense +94.86% · HP +94.86% · Work +70% |
| Breakthrough 8Lv. 80 → 90 | Materials per step | Total breakthrough bonus Attack +114.34% · Defense +114.34% · HP +114.34% · Work +80% |
| Breakthrough 9Lv. 90 → 100 | Materials per step | Total breakthrough bonus Attack +135.77% · Defense +135.77% · HP +135.77% · Work +90% |
| Breakthrough 10Lv. 100 → 110 | Materials per step | Total breakthrough bonus Attack +159.34% · Defense +159.34% · HP +159.34% · Work +100% |
| Breakthrough 11Lv. 110 → 120 | Materials per step | Total breakthrough bonus Attack +185.27% · Defense +185.27% · HP +185.27% · Work +110% |
| Breakthrough 12Lv. 120 → 130 | Materials per step | Total breakthrough bonus Attack +213.79% · Defense +213.79% · HP +213.79% · Work +120% |
| Breakthrough 13Lv. 130 → 140 | Materials per step | Total breakthrough bonus Attack +245.16% · Defense +245.16% · HP +245.16% · Work +130% |
| Breakthrough 14Lv. 140 → 150 | Materials per step | Total breakthrough bonus Attack +279.67% · Defense +279.67% · HP +279.67% · Work +140% |
Ascension
Available to Lv. 50 Gold and Rainbow Lumi after completing 10 Growth steps in the current stage. Gold: up to 5 Ascensions · Rainbow: up to 10 Ascensions.
Gained bonuses apply once per Ascension. Ascension-only totals exclude Growth and other bonuses. Stellum requirements use the Lumi’s listed elements; changed elements can change the materials.
Ascension 6 locks the Lumi: it cannot be traded, released or Stellarized, and its level and Ascension cannot be reset.
| Stage & conditions | Materials per stage | Attribute bonuses |
|---|---|---|
| Ascension 1Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +5% |
| Ascension 2Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +10% |
| Ascension 3Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +15% |
| Ascension 4Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +20% |
Show 6 more Ascensions
| Stage & conditions | Materials per stage | Attribute bonuses |
|---|---|---|
| Ascension 5Lv. 50 · 10 Growth completedGold / Rainbow | Materials per stage
| Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +25% |
| Ascension 6Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +30% Gained: Type Aggression +5% · Type Resilience +5% Ascension-only total: Type Aggression +5% · Type Resilience +5% |
| Ascension 7Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +35% Gained: Type Aggression +10% · Type Resilience +10% Ascension-only total: Type Aggression +15% · Type Resilience +15% |
| Ascension 8Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +40% Gained: Type Aggression +15% · Type Resilience +15% Ascension-only total: Type Aggression +30% · Type Resilience +30% |
| Ascension 9Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +45% Gained: Type Aggression +20% · Type Resilience +20% Ascension-only total: Type Aggression +50% · Type Resilience +50% |
| Ascension 10Lv. 50 · 10 Growth completedRainbowLocks the Lumi | Materials per stage | Attribute bonuses Gained: Attack, Defense, HP & Work +5% Ascension-only total: Attack, Defense, HP & Work +50% Gained: Type Aggression +25% · Type Resilience +25% Ascension-only total: Type Aggression +75% · Type Resilience +75% |
Trait
When User gains Wet on the field, it gains 1 extra Attack Level(s).
At home

Crafting
Lv. 1Can be assigned to your Home's Crafting structures to create items
Elemental matchups
Defending as Brawler / Water
Incoming skill elements below use all of this Lumi’s defending elements. Dual-element factors multiply; unlisted elements are neutral (1×).
Weak to
Resists
Attacking with its elements
Choose the row matching the skill’s element. Each row is against a single defending element; skills of other elements use their own chart row.
Strong against
Resisted by
Strong against
Resisted by
Clobberprawn skills
Signature and learnable skills, with energy costs and power.
Attacks target enemy Lumi. Ignores the target's DEF Boost, and removes it after the attack.
Attacks target enemy Lumi. Each stack of Wet on User increases Power by 15. User gains 2 stack(s) of Wet if none.
Increases User's Attack Level by 2.
Available when User's Attack Level is above 0. Reduces Attack Level to 0 and gains 1 SP per level reduced.
Attacks target enemy Lumi. User gains 20% Power for each Attack Level higher than target enemy Lumi.
Attacks target enemy Lumi and leaves, increasing the next Lumi's Attack Level by 1.
Clobberprawn evolution
This entry has no recorded evolution.
A companion all its own.













