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Aptitude range

Configuration aptitude ranges · Sorting uses the maximum value.

Attack63–95
Defense63–95
HP56–88
Work30–62

Rating range53–85

Star Up

Materials and effects at each star level
Star levelStar-up materialsStar-up effects
0★Star-up materialsNo materials requiredStar-up effects

DMG Dealt +0% DMG Taken -0%

1★Star-up materials
Screamhog Starcore × 1
Star-up effects

DMG Dealt +10% DMG Taken -10%

2★Star-up materials
Screamhog Starcore × 1
Star-up effects

DMG Dealt +20% DMG Taken -20%

3★Star-up materials
Screamhog Starcore × 1
Star-up effects

DMG Dealt +30% DMG Taken -30%

4★Star-up materials
Screamhog Starcore × 2
Star-up effects

DMG Dealt +40% DMG Taken -40%

5★Star-up materials
Screamhog Starcore × 2
Star-up effects

DMG Dealt +50% DMG Taken -50%

Breakthrough & Ascension

Materials are for one step; prerequisite Growth costs are separate. Attribute bonuses do not change the aptitude ranges above.

Level breakthrough

Initial level cap: 10. Maximum: 150. Reach the listed level to unlock the next cap. Your Trainer level may impose a lower limit.

Bonuses are the total at the resulting breakthrough stage; do not add the rows together.

Level breakthrough requirements, per-step materials and total bonuses
Stage & level capMaterials per stepTotal breakthrough bonus
Breakthrough 1Lv. 10 → 20Materials per stepTotal breakthrough bonus

Attack, Defense, HP & Work +10%

Trait Unlocked

Breakthrough 2Lv. 20 → 30Materials per stepTotal breakthrough bonus

Attack +21% · Defense +21% · HP +21% · Work +20%

General Skill Unlocked

Breakthrough 3Lv. 30 → 40Materials per stepTotal breakthrough bonus

Attack +33.1% · Defense +33.1% · HP +33.1% · Work +30%

New Skill Available

Breakthrough 4Lv. 40 → 50Materials per stepTotal breakthrough bonus

Attack +46.41% · Defense +46.41% · HP +46.41% · Work +40%

New Skill Available

Show 10 more level breakthroughs
Level breakthrough requirements, per-step materials and total bonuses
Stage & level capMaterials per stepTotal breakthrough bonus
Breakthrough 5Lv. 50 → 60Materials per stepTotal breakthrough bonus

Attack +61.05% · Defense +61.05% · HP +61.05% · Work +50%

Breakthrough 6Lv. 60 → 70Materials per stepTotal breakthrough bonus

Attack +77.15% · Defense +77.15% · HP +77.15% · Work +60%

Breakthrough 7Lv. 70 → 80Materials per stepTotal breakthrough bonus

Attack +94.86% · Defense +94.86% · HP +94.86% · Work +70%

Breakthrough 8Lv. 80 → 90Materials per stepTotal breakthrough bonus

Attack +114.34% · Defense +114.34% · HP +114.34% · Work +80%

Breakthrough 9Lv. 90 → 100Materials per stepTotal breakthrough bonus

Attack +135.77% · Defense +135.77% · HP +135.77% · Work +90%

Breakthrough 10Lv. 100 → 110Materials per stepTotal breakthrough bonus

Attack +159.34% · Defense +159.34% · HP +159.34% · Work +100%

Breakthrough 11Lv. 110 → 120Materials per stepTotal breakthrough bonus

Attack +185.27% · Defense +185.27% · HP +185.27% · Work +110%

Breakthrough 12Lv. 120 → 130Materials per stepTotal breakthrough bonus

Attack +213.79% · Defense +213.79% · HP +213.79% · Work +120%

Breakthrough 13Lv. 130 → 140Materials per stepTotal breakthrough bonus

Attack +245.16% · Defense +245.16% · HP +245.16% · Work +130%

Breakthrough 14Lv. 140 → 150Materials per stepTotal breakthrough bonus

Attack +279.67% · Defense +279.67% · HP +279.67% · Work +140%

Ascension

Available to Lv. 50 Gold and Rainbow Lumi after completing 10 Growth steps in the current stage. Gold: up to 5 Ascensions · Rainbow: up to 10 Ascensions.

Gained bonuses apply once per Ascension. Ascension-only totals exclude Growth and other bonuses. Stellum requirements use the Lumi’s listed elements; changed elements can change the materials.

Ascension 6 locks the Lumi: it cannot be traded, released or Stellarized, and its level and Ascension cannot be reset.

Ascension requirements, per-stage materials and attribute bonuses
Stage & conditionsMaterials per stageAttribute bonuses
Ascension 1Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +5%

Ascension 2Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +10%

Ascension 3Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +15%

Ascension 4Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +20%

Show 6 more Ascensions
Ascension requirements, per-stage materials and attribute bonuses
Stage & conditionsMaterials per stageAttribute bonuses
Ascension 5Lv. 50 · 10 Growth completedGold / RainbowMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +25%

Ascension 6Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +30%

Gained: Type Aggression +5% · Type Resilience +5%

Ascension-only total: Type Aggression +5% · Type Resilience +5%

Ascension 7Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +35%

Gained: Type Aggression +10% · Type Resilience +10%

Ascension-only total: Type Aggression +15% · Type Resilience +15%

Ascension 8Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +40%

Gained: Type Aggression +15% · Type Resilience +15%

Ascension-only total: Type Aggression +30% · Type Resilience +30%

Ascension 9Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +45%

Gained: Type Aggression +20% · Type Resilience +20%

Ascension-only total: Type Aggression +50% · Type Resilience +50%

Ascension 10Lv. 50 · 10 Growth completedRainbowLocks the LumiMaterials per stageAttribute bonuses

Gained: Attack, Defense, HP & Work +5%

Ascension-only total: Attack, Defense, HP & Work +50%

Gained: Type Aggression +25% · Type Resilience +25%

Ascension-only total: Type Aggression +75% · Type Resilience +75%

Trait

After taking skill damage, reduces the skill user's Attack Level by 1. If the sum of User's Attack Level and Defense Level exceeds the skill user's sum, each excess level deals damage equal to 5% of the skill damage to the skill user.

At home

  • Mining

    Lv. 1

    Can be assigned to your Home's Mining structures to gather ore

Elemental matchups

Defending as Earth

Incoming skill elements below use all of this Lumi’s defending elements. Dual-element factors multiply; unlisted elements are neutral (1×).

Weak to

Water1.6×Grass1.6×Ice1.6×Brawler1.6×

Resists

Fire0.625×Electric0.625×Flying0.625×

Attacking with its elements

Choose the row matching the skill’s element. Each row is against a single defending element; skills of other elements use their own chart row.

Earth

Strong against

Fire1.6×Electric1.6×Light1.6×

Resisted by

Grass0.625×Brawler0.625×Divine0.625×
Explore the complete element chart →